The Conclave

Region: Verdant Plains Pop Count: 38 / 32 Empire Prestige: 91 Prestige Gain: -10 Rulers: Malorian Deepwake

General Information

General
Stability: United
Stability Gain Chance: 100%
Stability Loss Chance: 144%
Stability Loss Chance On Leader Death: 100%
Infamy: 10
Total Karma: -3
Rolling Karma: -3
Temporary Karma: 0
Income
Money: 3965 / 6000
Money Income: 787
Remaining Import Slots: 15
Remaining Export Slots: 15
Trade Distance: 26
Miscellaneous
Origin: (A) Default

Notes

None

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 55 / 75
Roads: 46 / 18
Territory Holdings
Plains 12
Forest 4
Dense Forest 0
Urban 0
Hill 1
Mountain 8
River 26
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 4
Deep Water 0
Hazardous Water 0
Disconnected 0

Demographics & Population

Demographics
Primary Race: Axolotl
Primary Culture: Flowing Valley
Primary Religion: Ethereal Flow
Minority Count: 8
Population Details
# Race Culture Religion
1 Athian Athabascan Celestiali Sancti
2 Athian Athabascan Northern Renewal
3 Athian Athabascan Northern Renewal
4 Axolotl Suyhi Ethereal Flow
5 Axolotl Vyssaffian Ethereal Flow
6 Axolotl Valoni Ethereal Flow
7 Axolotl Flowing Valley Ethereal Flow
8 Axolotl Flowing Valley Ethereal Flow
9 Axolotl Flowing Valley Ethereal Flow
10 Axolotl Flowing Valley Ethereal Flow
11 Axolotl Flowing Valley Ethereal Flow
12 Axolotl Flowing Valley Ethereal Flow
13 Axolotl Flowing Valley Ethereal Flow
14 Axolotl Flowing Valley Ethereal Flow
15 Axolotl Flowing Valley Ethereal Flow
16 Axolotl Flowing Valley Ethereal Flow
17 Axolotl Flowing Valley Ethereal Flow
18 Axolotl Flowing Valley Ethereal Flow
19 Axolotl Flowing Valley Ethereal Flow
20 Axolotl Flowing Valley Ethereal Flow
21 Axolotl Flowing Valley Ethereal Flow
22 Axolotl Flowing Valley Ethereal Flow
23 Axolotl Flowing Valley Ethereal Flow
24 Dredré Isalu Ethereal Flow
25 Dredré Flowing Valley Ethereal Flow
26 Dredré Flowing Valley Ethereal Flow
27 Dredré Flowing Valley Ethereal Flow
28 Dredré Flowing Valley Ethereal Flow
29 Dredré Flowing Valley Ethereal Flow
30 Lanzeshawks Flowing Valley Ethereal Flow
31 Lanzeshawks Flowing Valley Ethereal Flow
32 Lanzeshawks Flowing Valley Ethereal Flow
33 Ludus Flowing Valley Ethereal Flow
34 Mutatum Flowing Valley Ethereal Flow
35 Rock Reman Ethereal Flow
36 Skoroi Flowing Valley Ethereal Flow
37 Taksi Flowing Valley Ethereal Flow
38 Teddy Bears Flowing Valley Ethereal Flow

Government & Laws

Government & Laws
Government Type: Sacred Vicar
Succession Type: Strength
Conscription Type: High
Military Funding: Substantial
Magic Stance: Persecution
Centralization Law: Focused
Citizenship Stance: Open
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Shock
Naval Doctrine: Transport
Diplomatic Stance: Belligerent
Scientific Stance: Pragmatic
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Indulgence
Tax Stance: Oppressive
Justice Stance: Punishment

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Firenzia Neutral 15% 5% 30% Hidden
Taksilar Loyal 0% 0% 10% Hidden
Sámoria Riders Loyal 0% 0% 10% Hidden
Skoroi Conclave Loyal 0% 0% 10% Hidden
Crabby Conclave Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Shen-Guo Hostile None Unknown
2 Firenzia Unfriendly None Unknown
3 Te-mooiapitia Hostile None Unknown
4 The Vyssafian Guard Neutral None Unknown
5 Anacaona Hostile None Unknown
6 Taksilar Allied None Unknown
7 Great Algren Imperial Watch Unfriendly None Unknown
8 Home Box Unfriendly None Unknown
9 Shinra Friendly None Unknown
10 New Remnants Friendly Non-Aggression Pact Unknown
11 Sundralund Friendly None Unknown
12 Lokhim Empire Hostile Non-Aggression Pact Unknown
13 Vyssafia Coven Hostile Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 8/16

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 30
Ancient Heavy Archers 0 bronze: 1
money: 30
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 30
Ancient Light Archers 0 wood: 1
money: 30
Ancient Light Infantry 0 wood: 1
stone: 1
money: 30
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30
Classical Elite Infantry 0 iron: 2
stone: 1
money: 30
Classical Heavy Infantry 0 iron: 1
stone: 1
money: 30
Classical Light Archers 0 wood: 1
money: 30
Classical Light Infantry 0 wood: 1
bronze: 1
money: 30
Classical Siege Weapon 0 iron: 1
wood: 1
money: 30
Classical Skirmisher 0 wood: 2
money: 30
Classical Spearmen 0 stone: 1
bronze: 1
money: 30
Classical Tactician 0 iron: 1
money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30
Imperial Cavalier 0 prestige: 1
money: 30
Imperial Celestial 0 prestige: 1
money: 30
Imperial Legionnaire 0 prestige: 1
money: 30
Imperial Marksman 2 prestige: 1
money: 30
Imperial Tyranus 0 prestige: 1
money: 30
Imperial River Runner 6 prestige: 1
money: 30

Naval Units

Naval Units: 12/16

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 30
Ancient Elite Warship 1 bronze: 2
wood: 1
money: 30
Ancient Missile Ship 0 wood: 1
money: 30
Ancient Transport Ship 0 wood: 1
money: 30
Classical Terrapin 1 magic: 1
bronze: 1
stone: 1
money: 30
Classical Boarding Ship 5 wood: 1
money: 30
Classical Missile Ship 2 wood: 1
stone: 1
money: 30
Classical Scout Ship 1 wood: 1
money: 30
Classical Transport Ship 2 wood: 1
food: 1
money: 30

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 76 99 -23 11 / 20
Wood 17 24 -7 11 / 15
Stone 14 18 -4 2 / 15
Mounts 4 5 -1 5 / 15
Research 15 15 0 0 / 0
Magic 5 3 2 0 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 5 9 -4 9 / 10
Iron 9 4 5 2 / 10

Jobs

Working Pops: 37/38

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 12 food: 4
Harvester 6 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 4 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 5 stone: 1
bronze: 0
iron: 1
Miner 6 wood: 1
stone: 2
Missionary 0 blacklash_chance: -0.1
Mystic 0 magic: 0
Researcher 4 stone: 0
bronze: 1
iron: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 9

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: food

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 0
food_production: 2
trade_distance_over_water: 3

Node: magic

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 0

Node: iron

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 1
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: research

Classical Forge

Type: forge

Cost: stone: 8
wood: 3
bronze: 3
iron: 2

Modifiers: stone_consumption: 0
bronze_production: 2
iron_production: 1
metallurgist_iron_production: 1

Node: bronze

Classical Church

Type: church

Cost: wood: 4
stone: 5
bronze: 1

Modifiers:

Node: wood

Classical Fishery

Type: fishery

Cost: food: 6
wood: 4
stone: 3

Modifiers: stone_consumption: 0
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: None

Classical Center

Type: center

Cost: wood: 5
stone: 5
bronze: 2

Modifiers: wood_consumption: 1
administration: 2
bureaucrat_wood_upkeep: -1

Node: wood


Arsenal

Type: arsenal

Cost: prestige: 5

Modifiers: prestige_gain: -1
unit_strength: 1
imperial_unit_prestige_upkeep: -1

Node: magic

Cities

City Slots: 5

Metropolis

Name: Opal

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: research

Commerce

Name: Flowstone

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Generic City

Name: Carapex

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Aislid

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: food

Generic City

Name: Tides Landing

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: food

Wonders

Wonders
Name Node Era Created Legacy Status
Ethereal Spawning Pools None Ancient False
Ethereal City None Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
0 1
1 2
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Religious Effect (Infinite Quest) 0 Progress Slot 0 31 / 9999 Discord Message (1329353823554375701)
Upgrade the "Vysaffian Contract" 3 Progress Slot 3 13 / 13 Discord Message (1371252744626769992)
Upgrade the "Ethereal Engine" No Slot 0 9 / 11 Discord Message (1350257655523967029)
Find the "Cloak of the First Waterspeaker" 1 Progress Slot 1 4 / 4 AI Started
Upgrade the "Cloak of the First Waterspeaker" No Slot 0 2 / 11 Discord Message (1395601228163059856)
Upgrade the "Golden Compass" No Slot 0 6 / 20 AI Started
Create Bronze Node 1 Progress Slot 1 7 / 11 AI Started
Move Iron Node No Slot 0 0 / 16 Not Started
Move Wood Node No Slot 0 0 / 14 Not Started

Modifiers

Field Value Duration Source
research_production 2.0 -1 Provincial Vassal(s) Research Production
research_production 2.0 -1 Library District
Turns with Library 11.0 -1 Library District
stability_gain_chance 0.5 -1 For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
stability_loss_chance -0.25 -1 https://pathofages.com/characters/item/Elos%20Vantar
money_consumption 100.0 -1 Wonder
stability_loss_chance -0.05 1 MRP- https://discord.com/channels/1188889187018088488/1425864002189262918/1426465033352908862
effective_pop_capacity 2.0 1 MRP- https://discord.com/channels/1188889187018088488/1425864002189262918/1426465033352908862
mounts_production 4.0 -1 Myko Deleted an OLD complex trade and idk where link is
0_progress_slots 1.0 3 https://discord.com/channels/1188889187018088488/1188909580378443816/1427143554081230859
magic_consumption 2.0 -1 Southern Portal- Myko Deleted an OLD complex trade and idk where link is
money_consumption 30.0 -1 Circulator Wonder Payment
researcher_research_production 1.0 1 https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862
stability_loss_chance -0.25 1 https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862
effective_pop_capacity -1.0 -1 Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703